Mods for Stardew Valley. Some content could not be loaded. Could not find mod '880067'. ETaC - Dragon Bridge South.esp RaceMenu.esp iHUD.esp SDO Full-LOD - The Morthal Swamp Complete.esp Immersive Orc Strongholds.esp SkyFalls + SkyMills + DG + DB.esp Day Night City Lights.esp Immersive Whiterun.esp Immersive Solstheim.esp SkyFalls Dragonborn Small waterfalls.esp Holidays.esp BirdsHFclean.esp College of Winterhold Exterior Overhaul.esp. 104 68 ETaC - Dragon Bridge South.esp 105 69 SkyrimImprovedPuddles-DG-HF-DB.esp 106 6a CCO - Permanent Birthsigns.esp 107 6b PrvtIHeavyArmory.esp 108 6c Vivid Weathers.esp 109 6d ClimatesOfTamriel-Dragonborn-Patch.esp 110 6e CoT-WeatherPatchDB.esp 111 6f Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 112 70 RNDDawnguard.
Introduction[edit]
The modular version provides the flexibility to achieve good compatibility with Immersive Citizens - AI Overhaul but noticeably increases the installation complexity. This is the most complicated part of the REGS installation. Perhaps someday it will be possible to provide the merged ETaC modular location files at a website.</center.>
Tools[edit]
The primary tool used for Merges is Merge Plugins. Users not familiar with this tool may find the following useful:- the Merge Plugins Video (by GamerPoets,
- the SRLE instructions for Merge Plugins, and
- A set of pictures showing the UI screens for setup of Merge Plugins
- Support in the STEP forum for Mator's Utilities Support
- TES5Edit v4.0.2
- Wrye Bash v307.beta3; typically the standalone version is used
- Merge Plugins v.2.1.3
- Skyrim Creation Kit, installed from the Tools menu in Steam or from a Skyrim DVD
SkyrimEditor.ini located in the Skyrim folder is the ini file for the Creation Kit. Edit the file as needed to make sure that
- Under the [General] section bAllowMultipleMasterLoads=1 is set
- Under the [Archive] section the SResourceArchiveList2 line should read SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
ETaC related Installations[edit]
Farmhouse Chimneys[edit]
After installing Farmhouse Chimneys some edits are made to the primary mod plugin based on ETaC locations being used. Unfortunately Farmhouse Chimneys does not have a version where it uses the chimneys placed by ETaC.
Mod Installation[edit]
Install Farmhouse 3.0.2 using Mod Organizer. If FarmhouseChimneys.esp was previously edited as per the instructions below then save the edited plugin and replace the one installed by the FOMOD with the saved one.
FOMOD Instructions Farmhouse Chimneys |
Thinner Meshes Vanilla [don't choose ETaC] Falskaar + Wyrmstooth [select only Falskaar if Wyrmstooth is not used] Moon and Star Helarchen Creek Cutting Room Floor (until included in STEP Extended patch), [also choose LAL if used] Soljund's Sinkhole Whistling Mine (if used) |
Plugin Editing[edit]
The records in the plugin that were not removed replace vanilla chimneys with ones from Farmhouse Chimneys.
Expanded Towns and Cities Modular[edit]
The Modular version of this mod is used since REGS does not install some of the locations.FIve of the locations
- Darkwater Crossing
- Riverwood
- Rorikstead
- Falkreath
- Whiterun Exterior Market
have conflicts with Immersive Citizens - AI Overhaul.
Leaving out ETaC Stonehills removes the previous REGS compatibility issue with Inns and Taverns.
Mod Installation for Expanded Towns and Cities Modular 14.2.0[edit]
This will install ETaC Modular v14.2.0. After it is installed it will be updated to v14.2.10.
FOMOD Instructions Expanded Towns and Cities - Modular |
MCM (default) w/o Inn Changes (Default) Dawnstar Dragon Bridge Ivarstead Karthwasten Kynesgrove Morthal Shor's Stone Winterhold select to install Orc Strongholds Solstheim user choice user choice I have read this user choice |
Special Instructions: When installing with MO make sure that the ETaC BSA is unpacked; otherwise Merge Plugins won't copy the resources properly.
ETaC v 14.2.10 Update[edit]
This file should be installed after the ETaC modular file is installed. This will update ETaC to version 14.2.10
FOMOD Instructions ETaC v 14.2 Update |
Morthal w/o Inns |
After installation right click on the ETaC v 14.2 Update mod and Open with explorer. Also right clock on the mod folder for the previously installed Expanded Towns and Cities Modular and Open with explorer. Copy the files from the ETaC v 14.2 Update folder into the folder with Expanded Towns and Cities Modular, overwriting any old files. This updates the main mod folder from v14.2.0 to v14.2.10.
The ETaC v 14.2 Update folder should now be unchecked in MO as it will no longer be needed.
Expanded Towns and Cities Modular Patches version 14.2.8[edit]
The mods that have ETaC patches need to be installed before installing the ETaC modular patches. The ETaC Modular Patches FOMOD detects the presence of these mods and changes the menu if they are not present. The following mods in STEP, REGS, or mentioned in REGS have ETaC patches and should be installed before installing the modular patches:
- Alternate Start - Live Another Life (if used)
Modular Patches Installation[edit]
FOMOD Instructions ETaC Patches |
ETaC w/o Inns don't select, no Rorikstead don't select, no Riverwood Dawnstar wAtlas Legendary I have read this Dawnstar Morthal Shor's Stone don't select, not used don't select, no Stonehills or Whiterun not used I have read this ... don't select, ELFX not used I have read this ... don't select, not used don't select, no Falkreath don't select, not used don't select, not used don't select, not used Karthwasten Shor's Stone Dawnstar Dragon Bridge Ivarstead Karthwasten Kynesgrove Morthal Shor's Stone Winterhold don't select, not used Dawnstar Morthal Winterhold I have read this ... don't select, not used don't select, not used don't select, not used don't select, not used don't select, not used don't select, STEP currently uses Rustic Children don't select, not used don't select, not used don't select, not used don't select, not used not used Winterhold None |
The modular ETaC patches are now installed and ready to be merged.
ETaC Related Merges[edit]
Background[edit]
The procedures for merging the modular versions of ETaC and it's patches are described on the ETaC Nexus page in Forum 5: Merging Files in TES5Edit. These step by step insructions provide the most complete available set of the additional steps needed after merging to get a merged plugin ready for use, especially when the original plugins have multiple masters and/or navmesh records.
- Unfortunately the ETaC author let her Photobucket subscription expire so the pictures that help understand the procedure are no longer available.
- These instructions were built for the older Merge Plugins xEdit Script and have not been updated for the newer Merge Plugins standalone program used for this pack. There are some differences when the newer standalone version of Merge Plugins is used. The most noticeable change is that there is no longer a capability to force No Renumbering of FormIDs; fortunately Merge Plugins always does this if possible. In addition, Merge Plugins takes care of creating the SEQ folder and contents during the merge.
Merging ETaC 14.2.10[edit]
Locations Included in Merged File[edit]
Files to merge using Merge Plugins from the installed version of modular ETaC 14.2.10:
- ETaC - Dawnstar.esp
- ETaC - Dragon Bridge.esp
- ETaC - Ivarstead.esp
- ETaC - Karthwasten.esp
- ETaC - Kynesgrove.esp
- ETaC - Morthal.esp
- ETaC - Winterhold.esp
- Immersive Orc Strongholds.esp
- Immersive Shors Stone.esp
- Immersive Solstheim.esp
Merge Plugins Setup[edit]
For the ETaC Modular plugin and the ETaC modular plugins merge it is best to check the Copy general assets box on the Integrations tab of Settings of Merge Plugins. When these merges are done it is a good idea to uncheck this setting since all the other merges in the pack need this setting.
Run Merge Plugins[edit]
Check Results[edit]
Rebuild Navigation Mesh Info Map (NAVI) Record[edit]
Whew. The ETaC - Complete.esp merged plugin and merged ETaC resources are now ready for use.
Merging the ETaC Modular Patches[edit]
When all of the files have been changed there should not be any ETaC patch files with red checks.
Holidays ETaC Patches[edit]
If the Holidays mod isn't used move to the next subsection.
Activate the Holidays and Holidays - ETaC Patches mods. For convenience move the four Holidays modular patch plugins near the end of the load order with the rest of the ETaC modular patches.
Merge the ETaC patches[edit]
The plugins being merged include:
- ETaC - Dawnstar Atlas Patch.esp
- ETaC - Dawnstar BFT Patch.esp
- ETaC - Dawnstar LoS Patch.esp
- ETaC - Dawnstar NoSnow Patch.esp
- ETaC - Dragon Bridge LoS Patch.esp
- ETaC - Ivarstead LoS Patch.esp
- ETaC - Karthwasten LoS Patch.esp
- ETaC - Kynesgrove LoS Patch.esp
- ETaC - Morthal BFT Patch.esp
- ETaC - Morthal LoS Patch.esp
- ETaC - Morthal NoSnow Patch.esp
- ETaC - Shors Stone BFT Patch.esp
- ETaC - Shors Stone LoS Patch.esp
- ETaC - Winterhold LoS Patch.esp
- ETaC - Winterhold NoSnow Patch.esp
Etac Dragon Bridge Southwest
- 01 Update.esm
- 03 HearthFires.esm
- 05 Unofficial Skyrim Legendary Edition Patch.esp [версия 3.0.2b]
- 07 SkyMoMod.esm
- 09 ApachiiHairMales.esm
- 0B ApachiiHairFemales.esm
- 0D JSwords.esm [версия 1.4]
- 0F WM Flora Fixes.esp
- 11 SkyUI.esp
- 13 EnhancedLightsandFX.esp
- 15 Skyrim Radioactive.esp
- 17 CollegeOfWinterholdImmersive.esp
- 19 ClimatesOfTamriel-Nights-Level-3.esp
- 1B Differently Ebony.esp
- 1D Hothtrooper44_Armor_Ecksstra.esp
- 1E MarkarthReachExpEnv-SkyrimBridgeCompatible.esp
- 20 Weapons & Armor Fixes_Remade.esp
- 22 MarkarthReachExpEnv-Part1-Compatible.esp
- 24 Complete Alchemy & Cooking Overhaul.esp
- 26 WetandCold.esp
- 28 ClimatesOfTamriel-Dragonborn-Patch.esp
- 2A ELFXEnhancer.esp
- 2C Ish's Respec Mod.esp
- 2D Skyrim Immersive Creatures.esp [версия v6.5.2b]
- 2F Immersive Orc Strongholds.esp
- 31 Oblvion.esp
- 33 OBIS.esp
- 35 WATER DG.esp
- 37 AMB Glass Variants Lore.esp
- 39 Combat Evolved.esp
- 3B dD-Reduced Splatter Size.esp
- 3D CWIELnFXPatch.esp
- 3F HearthfireMultiKid.esp
- 41 Skyrim Immersive Creatures - DLC2.esp [версия v6.5.2a]
- 43 DawnofSolitude.esp
- 45 Immersive Whiterun.esp
- 47 Cidhna Mine Expanded.esp
- 49 Immersive Weapons.esp
- 4B WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
- 4D SkyMoMod.esp
- 4F hearthfireextended.esp
- 51 BetterDGEntrance.esp [версия 1.0]
- 53 Inconsequential NPCs.esp
- 55 DawnofWhiterun.esp
- 57 LC_immersiveLoot.esp
- 59 SMIM-Merged-All.esp
- 5B JSwordsDistributionBalancePlugin.esp [версия 1.4]
- 5D Skymo-Dawn.esp
- 5F Bandit Patrols.esp
- 61 OBIS DG Faction Patch.esp
- 63 1nivWICCloaks.esp [версия 2.3]
- 65 1nivWICSkyCloaksPatch.esp [версия 2.3]
- 67 OBISCloaks&IA7.esp
- 69 VioLens.esp [версия 2.1]
- 6B UniqueBorderGates-All-BetterDGEntrance.esp
- 6D DawnofMarkarth.esp
- 6F HFE-RND-Patch.esp
- 71 HFE-CRF-Patch.esp
- 73 WAFR_CCOR_Ordinator_Patch.esp
- 75 Hunterborn_RND-Patch.esp
- 77 CACO_Hunterborn_Patch.esp
- 79 CACO_SolsLostLvls.esp
- 7B Apocalypse - The Spell Package.esp
- 7D Apocalypse - More Apocalypse.esp
- 7F Apocalypse - Ordinator Compatibility Patch.esp
- 81 Hunterborn_WearableLantern-Patch.esp
- 83 TakeNotes.esp
- 85 Beards.esp
- 87 Immersive Speechcraft.esp
- 89 UIExtensions.esp
- 8A Inconsequential NPCs - CRF Compatibility Patch.esp
- 8C FollowerAsCompforFllrMods.esp
- 8E JaxonzRenamer.esp
- 90 HearthfireMultiKid_LastName.esp
- 92 Brevi_MoonlightTalesEssentials.esp
- 94 CACO_CoinReplacer_Patch.esp
- 96 CACO_ETaC_Patch.esp
- 98 CACO_RND_Patch.esp
- 9A CACO-Ordinatored.esp
- 9C Oblivion-Dawnguard.esp
- 9E iHUD.esp
- A0 Brawl Bugs CE.esp
- A2 Alternate Start - Live Another Life.esp [версия 3.1.2]
- A4 LPBards.esp
- A6 ASIS.esp